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GDD - Freedom Fighter
HomeDevelopment TeamOverviewGameplay MechanicsStory/SettingCharactersLevel/Environment DesignArt DesignGame AudioUser Interface/Experience (UI/UX)Technical SpecificationsMonetization/Business ModelMarketing/PromotionRoadmapAppendicesConclusion
- Game Design Document -

Freedom Fighter

Project Image
Project Development Plan

Apr 28, 2025 - Oct 31, 2025

Development Team

Joshua Jackson
Project Manager
Lead Programmer
Thomas Noorda
Assistant Project Manager
Lead Designer

OVERVIEW

Description

Freedom Fighter is a 2D arcade action platformer game for mobile devices. Players take on the role of a prisoner who has broken out of their cell and must navigate through procedurally generated levels within a time limit. The objective is too free as many other prisoners and defeat as many guards as possible within the given time frame.

Genres

• Arcade

• Action

• 2D Platformer

Target Audience

Mobile gamers who enjoy fast-paced action games with a retro pixel art style.

High Concept (Elevator Pitch)

Break free, fight back, and liberate your fellow prisoners in this adrenaline-fueled, procedurally generated arcade action game.

GAMEPLAY MECHANICS

Core Mechanics

• Side-scrolling movement and jumping.

• Melee attacks and ranged combat.

• Time-based gameplay with a countdown timer.

• Procedural generation of levels.

Objectives

• Free as many prisoners as possible.

• Defeat guards to progress.

• Survive as long as possible within the time limit.

Progression Systems

• Score-based progression.

• Unlockable characters or abilities based on achievements.

Unique Features

• Procedurally generated levels for endless replayability.

• Dynamic enemy AI adapting to player actions.

• Pixel art style reminiscent of classic arcade games.

STORY/SETTING

Narrative Background

The player character is a prisoner who has escaped from their cell in a high-security facility. Seeking revenge against the oppressive regime, they embark on a mission to liberate fellow prisoners and disrupt the system.

Setting

A dystopian world ruled by a totalitarian regime, featuring grim prison environments and industrial landscapes.

CHARACTERS

Playable Characters

Fre Edom

Playable Character Image

The main character of Freedom Fighter.

Non Playable Characters (NPCs)

Prisoner #1

Non Playable Character Image

Prisoner #1 has been locked up for unkown reasons. He can be rescued/freed from his cell.

Prisoner #2

Non Playable Character Image

Prisoner #2 has been locked up for stealing food for his family. He has a kind heart, but he's about as smart as a boulder.

Nurse

Non Playable Character Image

The prison nurse heals you whenever you find her. She is always on the move though, so after she heals you, she vanishes to a new location in the prison.

Enemy Characters

Guard #1

Enemy Character Image

Armed adversaries with varying levels of strength and abilities.

Guard #2

Enemy Character Image

Guard #2 is ruthless. He will chase the player around with a knife relentlessly until someone is dead.

Guard #3

Enemy Character Image

LEVEL/ENVIRONMENT DESIGN

Levels

Your Cell

Project Image

This is your home away from home, unfortunately. you are only in your cell for a split second before your big escape.

Key Elements

• Entry point into game

Corridors

Project Image

The corridors are a wide open space with plenty of other prisoners you can rescue! but beware, there's also guards on patrol.

Key Elements

• Free Prisoners

• Fight Guards

Cafeteria

Project Image

The cafeteria is a good place to find excess material for weapons.

Key Elements

• Find Anmo

• Find Armor

Environments

Large Dirty Prison

ART DESIGN

Art Direction Guidelines

• Pixel art style with retro aesthetics.

• Vibrant colors contrasted with dark and oppressive tones to reflect the dystopian setting.

Visual Style

Vibrant colors contrasted with dark and oppressive tones to reflect the dystopian setting.

GAME AUDIO

Music

Upbeat and adrenaline-pumping chiptune tracks to enhance the arcade experience.

Sound Effects

• Punches

• Kicks

• Gunfire

• Explosions

• Environmental Sounds

Voice Acting

Minimal voice acting for character grunts, taunts, and reactions.

USER INTERFACE/EXPERIENCE (UI/UX)

UI Design

• Clean and intuitive user interface elements optimized for mobile screens.

• HUD displaying time remaining, score, and player stats.

Controls

• Touch-based controls for movement, attacking, and interacting with objects.

• On-screen buttons for special abilities or power-ups.

Tutorials

• Interactive tutorials to guide players through basic mechanics and objectives.

TECHNICAL SPECIFICATIONS

Game Engine

Game Maker Studio

Platforms

• Android

• iOS

Hardware Requirements

• iOS 10+

• Android 34

RAM: 2GB

Processor Speed: 2.1GHz

Performance Target

Smooth gameplay with consistent frame rates on mid-range mobile devices.

Networking Features

• Single-player experience with no online connectivity requirements.

MONETIZATION/BUSINESS MODEL

Pricing Model

Free-to-play with optional in-app purchases for cosmetic items, power-ups, or additional content.

Microtransactions

• Remove Ads - $0.99

Remove all advertisements from the game.

• Ultimate Fighter - $0.99

More Health, More Ammo, and a quicker Special!

• New Skins and Environments - $0.99

Unlock 3 new Character Skins and 3 new Environments.

DLCs

• The Yard - $4.99

"The Yard" brings you an entirely new story and setting inside the prison yard. You'll meet new allies as well as encounter deadlier enemies. Are you up for the challenge?

Advertisements

• Video Ad: One chance to refill health upon death

• Video Ad: Watch before game to start with max ammo/shield

MARKETING/PROMOTION

Social Media

• Facebook

• Twitter

• Youtube

Press Releases

• IGN Article/Review

Trailers

• Cinematic Showcase

• Gameplay Showcase

Demos

• 10 minute demo of the games intro

Events

• Local GameDev Expo

• MeetUp Showcase Night

ROADMAP

Alpha Phase

Initial development and testing of core gameplay mechanics and procedural generation algorithms.

Beta Phase

Polishing and optimization of game features, balancing difficulty levels, and bug fixing.

Release

Launch on app stores with a marketing campaign to promote awareness and downloads.

Post Launch Support

Ongoing updates, patches, and content expansions based on player feedback and performance metrics.

APPENDICES

Concept Art

• Character Sketches

• Environment Designs

• Weapon Blueprints

Legal Disclaimers

• Copyright

• Licensing

• Privacy Policy

• Terms and Conditions

Credits

• Numb Thumb Studios

Conclusion

This Game Design Document was written by 2DPK Studios for the project Freedom Fighter and was created on June 13th 2024 using the Indie Vision mobile application developed by 2DPK Studios.